![]() ![]() Using a crop sensor helps you to reach the highest nitrogen score in your overall environmental score. ![]() To manage the content of nitrogen in your crops, you need to measure it and apply fertilizer accordingly. It releases on April 19th for PC and consoles through ModHub.īoth biomass and nutrient content of crops vary across each field - seasonally, too. ![]() Co-funded by the EU, it is meant to highlight sustainable technology in agriculture. The Precision Farming Free DLC is a project initiated by John Deere and funded by EIT Food, Europe’s leading Food Innovation Initiative. YET, Farming Sim is the only one that already has everything right there! Not coming out with a DLC's left and right is a big miss via Giant! Take my money, just make content that's a bit more creative and geared towards the map designing assets and residential end of things.Crop sensors play an essential role in the Precision Farming DLC for Farming Simulator 22: For optimal and sustainable nitrogen fertilization, you can purchase sensors to measure the actual nitrogen needs of your crops in real-time during the application of the fertilizer. There's a small title called Garden Simulator, closer, but too limited. As a consumer, I'm just saying, there's a void in the market of simulations. My opinion really doesn't matter and I don't think one voice in the wild would be heard. To much messing around just to make a placable object! ![]() It's way too complex for even the basic tasks. SO, sure, I could spend a year learning blender and modeling, but I have zero interest in doing so.Īs to the title itself? GUI for placing custom assets is HORRIBLE to say the least! No user categories, just one endless list of mod items to scroll through over and over. I do 3d modeling for residential interior design. The fact the Giants doesn't see the obvious need and want for a residential DLC pack from Kubota and John Deere is crazy! There's one guy finally working on a JD 1025R sub compact tractor. If you do that math that is about a third faster overall than the largest cultivator (regular, not the fancy enormous ones) at 3m.Īll good comments, but at the end of the day, I see first hand the need and want to focus on residential equipment! There are at least a dozen or more well followed youtube channels dedicated to residential landscaping, role playing and such. Change that from 12 to 50, and now you are cultivating a 1m swath at 50 kph (provided your tractor can move that fast). But open the configuration file in notepad and it is literally the 3rd line of the second section. I could find and couldn't find a specific place it was at. I spent about 30 minutes looking through absolutely every setting window, menu, sub menu, frame. For example, trying to find the maximum speed setting on the small cultivator in the game. I think the biggest issue that a lot of the modders are running into is finding the settings they want to change in the Giants program itself. Want to make a super Oil Factory that cranks out millions of gallons a day? Make the new factory in the Giants software, then pull up the configuration file in notepad and change a few numbers. The written code portion is the true meat and bones, and just perusing the files gives you a fairly good idea of how to write (or rewrite) the code to meet your modding ideals. It is really good fr making the graphical part of the mod, but that is about it. On the modding side of things, the modding software Giants made is okay at best. ![]()
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